Guarding the Fortress
Moving into the next Phase, and from here on out it’s vitally important that I guard the fortress. Braddock talks about guarding your inner game like Fort Knox, and in this case, I need to be guarding my progression like Fort Knox as well. The path to success has never been so clear, my foundations are chiseled in stone and my knowledge of the subject has reached a new level. There are a number of obstacles that could push me off course though, and I need to be aware of them:
- M needs to not do two things. I need to make it clear that there can be no talk about my progression. That is, no talk regarding how I’m doing, where I am in game, and what I need to work on. More importantly, there can be no talk about results (i.e. did you sleep with anyone over the weekend? Did you make-out with her?) and definitely no talk questioning when results are going to come (i.e. dude, when are you going to start getting laid, I want to see you bangin girls, I’m excited to see you start banging girls).
Why? I’ve found these topics shake up my inner game and slow my progression, in addition to causing self-doubt and second guessing, which I at this point, HAVE NO TIME FOR. The clock is ticking… Information on my progression will be volunteered, as well as results… but please, never ask for them. I’d be more than happy to talk about theory or concepts of game though.
- Bad company is worse than no company. I need to be guarding against who I’m going out with. No more going out with anyone who is remotely “gamey.” These people are slowing me down, and pulling me back into a comfort zone. They’re part of the reason why I’m not an approach machine when I go out sometimes, and we seem to build on each other’s misery. The options are either go out with someone that is better than me, or go out solo. Going out with non-game friends is okay sometimes, but definitely not game friends who are at a slower place than my progression.
Phase I
As this weekend comes to a close, Phase I also comes to a conclusion. In Phase I, I experimented with success and gathered the knowledge I needed to get good at this. I met some of the best in the community and established relationships with instructors who make up the core of my learning. In addition, I overcame elementary inner game issues and inhibiting limiting beliefs, and learned the ins and outs of the various models (physical, emotional, logistical), and about other areas of social dynamics.
Moreover, the important point is that the theory and knowledge of game is all integrated into my head. Truly integrated. I no longer have to think about what a certain theory is, or where in my notes it is, or how I can find out more information about a certain topic. All the information is in my head, all the theory is there, and all of it has been processed and fused into my knowing. I currently have an extraordinarily strong understanding of many facets of game.
Phase II
Phase II is a matter of taking all this knowledge that has been integrated into my knowing, and hammering it out in terms of application. At some point, it’s all pretty much been applied, but the neuro pathways of application and the habitual forming of doing it more and more smoothly need to be formed. It is no longer a question of “what do I do?” or “what are the best mechanics to do x?” Instead, it is a question of okay, how long will it take me before through repetition, I’m executing all the pieces in a smooth and concise manner.
The next 5 weeks is about repetition of the things I have done before over and over and over and over to make it smooth. It is literally taking what is in my head… what I have spent the past 5 weeks integrating, and make it a real-world process that flows as naturally as possible. I have opened direct successfully I have cycled attraction qualification properly before, I have sexualized properly, I have escalated properly, I have moved properly. I have done ALL these things properly at some point by now, and I know exactly what to do in each situation, it’s just a matter of doing it over and over now, so that it’s all done consistently.
Quantum Game
I have the opportunity to develop quantum game. By now I have literally learned from pretty much every Love Systems lead instructor, with the exception of The Don in 2 weeks, and Fader at the end of the month. They each have different styles and areas of expertise, and I have been able to take accordingly from each what fits best and is most congruent with me. I have a take on game that is unique, and have been able to piece together a puzzle of skill sets unlike anything before. In other words, I have the potential to come out of this with truly great game. It will be a melding of the many different interpretations… in essence, a fusion of styles.
Here’s a ramble list of where I remember learning the various pieces of my game:
Direct opening – Mr. M
Transition out of a direct opener – 5.0
Building conversation and organic rapport – Bonsai, Braddock
The types of attraction that can be built – Big Business
Mastery topics to fall back on in rapport – Soul
Attraction filters to drop in all rapport - Future
Qualifying with a forced frame – Mr. M & Big Business
Deep qualification – Soul and Future (the Golden Mirror)
Small/medium hoop qualification theory – Braddock
Lead in to qualifiers – Braddock
Building sexualized comfort – Cajun (Questions Game)
Slot for breakthrough comfort – Future
Strong medium/large sexual hoops / SOIs– Mr. M, Cajun
Humorous small hoops – Big Business
Sexual hoop theory I use – Keychain
Physical escalation techniques– Mischa, Keychain, Big Business, Mr. M
Bouncing – Future and Big Business
Future projections & Role Plays – Cajun/Tenmagnet & Braddock
Emotionally charged SOIs - Future
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